De Blob is a platform puzzle game from THQ, Nordic THQ to be exact that was released back in 2008 for the Nintendo Wii and has since come out for pretty much every other platform you can think of. Somehow through the multitude of releases, I’ve never had the drive to pick it up. Something about it just didn’t seem like it was “for me”. Now, I’m not the biggest fan of platformers but honestly, this game has enough personality to make up for some of its repetitiveness.

The game takes place in a fictional world where all of the color and life has been sucked out of it by an evil corporation called INKT. It’s your job to paint the city in color and bring joy back into the community one building, fence, car at a time. The gameplay kind of reminds me of Katamari Damacy but with the ink aesthetics of Splatoon’s Turf War mode and the story and animation are lighthearted and humorous. I actually laughed out loud a couple of times from the randomness of different aspects of this world. It’s sure, goofy but done to a better degree than say Ubisoft’s Rabbids series.

You load up on colors by defeating robots that have sucked the color out of the city, and you can mix & match colors to stock-up as you need to. Every once and a while, you’ll find a pool of black ink, just think of it as lava and stay away from it and you’ll be fine.

While I loved the premise and personality of the game where it really shines is the soundtrack. There’s a simple jazz beat constantly going on in the background but as you paint the town little flourishes and run pop in. The free-form nature of jazz really plays to this strength. Nothing ever sounds out of time, per se, but instead like your painting a canvas with a song. They didn’t stop there either. Every color has its own instrument so while painting the town blue you may get a cool electric piano brown gives you scratches of a turntable so the song is constantly changing, constantly evolving with your playthrough. It’s not something I’ve seen done this well before but it’s really great.

The controls for the game are pretty simple. You can jump, lock on to enemies and jump platforms with the zL button, and roll around with the left analog stick. While it was easy enough to get around, one irk I had was the self-positioning camera. While moving it was fine, but sometimes it would move in the middle of a jump that would cause my character to kind of go all over the place and miss the target. It didn’t happen too often, but it did seem to happen when I was performing a task that required a little more precision.

While I love the larger scoped games such as Breath of the Wild, Xenoblade Chronicles 2 or the upcoming Octopath Traveler I’m also always on the lookout for games that my kids and I can play together. I originally picked up the game for something for my daughter Isabella and I to play but was really surprised by how fun the game is and you can easily lose a lot of time in it without realizing it. The levels are really big and it’ll have you going from one end to the other trying to find the different missions spread throughout them. And while I think the visuals could have been a little more polished or enhanced for the Switch, I would recommend this to anyone looking for a fun 3D platformer.