The year is 1996. The new system on the block called “PlayStation” is hitting Nintendo hard with advertising featuring the title character from their newest platformer, Crash Bandicoot. For a short while afterward, the character went on to become one that was synonymous with the PlayStation brand. Now, 22 years later, the once Sony exclusive makes his way to the ultra-popular Nintendo hybrid console. Though this isn’t Crash’s first time on a Nintendo system, this will mark the first time the original trilogy will make the jump to one of the Japanese companies flagship consoles. So how does Crash Bandicoot N. Sane trilogy perform?
Visually, there was a rather constant amount of motion blur that I experienced as soon as I clicked past the title screen. While I’m not a graphics-hog, some good anti-aliasing should be a minimum in 2018. This isn’t something I am unfamiliar with on recent ports to the Nintendo Switch. I also experienced it while playing through the recently released Paladins a couple of weeks ago.
Another gripe was the camera. I appreciated that each level had unique camera angles but it also meant that each level has its own set of issues. The levels directly behind Crash, for example, are some of the most annoying. Sadly, the sound design also left something to be desired. I understand that the songs are just higher definition versions of the original soundtrack, but this one part of the games that immediately felt dated.
It’s not all bad, though. There were a lot of things these games did incredibly well. From the very beginning, it didn’t feel like I was necessarily playing a PlayStation game from over two decades ago. The team did a great job of updating the system which made it feel more like a more recent PlayStation 3 game. Part of it is due to the nicely mapped controls that had you jumping on lizards and dodging fire like it was nothing.
The games also feel amazing in handheld mode. Having the ability to jump into levels whenever I wanted was awesome. They also made me realize just how little I need my PlayStation 4. If I can just play the same (slightly downgraded) version of a game, anywhere why would I need a home console version?
They can be an addicting set of games and at times, they can be rather difficult. I can’t tell you how many times I would reach the end of a level only to die when facing the last enemy. This did add a little extra satisfaction when completing a level after being stuck for a while. I got a rush every time I completed a challenge because each individual level struck me in a different way.
AJ will probably trash me for this, but whatever, I enjoyed these games. Although I’m not quite sure what specifically kept me interested. These games don’t have anything I would consider as memorable as modern platformers like Celeste, but I also didn’t feel like putting them down. So yes, they may not be perfect games but they did keep me very engaged and interested throughout my playthrough. Now if you will excuse me, I have to go break some boxes and jump on turtles!